Lets agents launch the Godot editor, run projects, capture debug output and manage scenes.
Setup
Choose your client, copy the config, then fill in any required environment variables.
claude mcp add godot -- node /absolute/path/to/godot-mcp/build/index.js~/.codex/config.toml
[mcp_servers.godot]
command = "node"
args = ["/absolute/path/to/godot-mcp/build/index.js"]
# codex mcp add godot -- node /absolute/path/to/godot-mcp/build/index.js~/.cursor/mcp.json
{
"mcpServers": {
"godot": {
"command": "node",
"args": [
"/absolute/path/to/godot-mcp/build/index.js"
]
}
}
}.vscode/mcp.json
{
"servers": {
"godot": {
"type": "stdio",
"command": "node",
"args": [
"/absolute/path/to/godot-mcp/build/index.js"
]
}
}
}~/.gemini/settings.json
{
"mcpServers": {
"godot": {
"command": "node",
"args": [
"/absolute/path/to/godot-mcp/build/index.js"
]
}
}
}claude_desktop_config.json
{
"mcpServers": {
"godot": {
"command": "node",
"args": [
"/absolute/path/to/godot-mcp/build/index.js"
]
}
}
}.trae/mcp.json
{
"mcpServers": {
"godot": {
"command": "node",
"args": [
"/absolute/path/to/godot-mcp/build/index.js"
]
}
}
}