Lets agents interact with the Godot game engine to work on projects and scenes.
Setup
Choose your client, copy the config, then fill in any required environment variables.
claude mcp add godot-leesinliang --env GODOT_PATH='<GODOT_PATH>' -- node /path/to/godot-mcp/build/index.js~/.codex/config.toml
[mcp_servers.godot-leesinliang]
command = "node"
args = ["/path/to/godot-mcp/build/index.js"]
env = { GODOT_PATH = "<GODOT_PATH>" }
# codex mcp add godot-leesinliang --env GODOT_PATH='<GODOT_PATH>' -- node /path/to/godot-mcp/build/index.js~/.cursor/mcp.json
{
"mcpServers": {
"godot-leesinliang": {
"command": "node",
"args": [
"/path/to/godot-mcp/build/index.js"
],
"env": {
"GODOT_PATH": "<GODOT_PATH>"
}
}
}
}.vscode/mcp.json
{
"servers": {
"godot-leesinliang": {
"type": "stdio",
"command": "node",
"args": [
"/path/to/godot-mcp/build/index.js"
],
"env": {
"GODOT_PATH": "<GODOT_PATH>"
}
}
}
}~/.gemini/settings.json
{
"mcpServers": {
"godot-leesinliang": {
"command": "node",
"args": [
"/path/to/godot-mcp/build/index.js"
],
"env": {
"GODOT_PATH": "<GODOT_PATH>"
}
}
}
}claude_desktop_config.json
{
"mcpServers": {
"godot-leesinliang": {
"command": "node",
"args": [
"/path/to/godot-mcp/build/index.js"
],
"env": {
"GODOT_PATH": "<GODOT_PATH>"
}
}
}
}.trae/mcp.json
{
"mcpServers": {
"godot-leesinliang": {
"command": "node",
"args": [
"/path/to/godot-mcp/build/index.js"
],
"env": {
"GODOT_PATH": "<GODOT_PATH>"
}
}
}
}Environment variables
GODOT_PATH
Replace the placeholders with your own credentials and keep them out of version control.