Unreal Engine plugin that implements an MCP server so clients can access the Unreal Editor Python API for automation.
接入配置
选择客户端,复制配置,再按项目文档补齐环境变量。
claude mcp add unreal-bridge -- python '[mac_or_windows_format_path_to_unreal_mcp_client.py]'~/.codex/config.toml
[mcp_servers.unreal-bridge]
command = "python"
args = ["[mac_or_windows_format_path_to_unreal_mcp_client.py]"]
# codex mcp add unreal-bridge -- python '[mac_or_windows_format_path_to_unreal_mcp_client.py]'~/.cursor/mcp.json
{
"mcpServers": {
"unreal-bridge": {
"command": "python",
"args": [
"[mac_or_windows_format_path_to_unreal_mcp_client.py]"
]
}
}
}.vscode/mcp.json
{
"servers": {
"unreal-bridge": {
"type": "stdio",
"command": "python",
"args": [
"[mac_or_windows_format_path_to_unreal_mcp_client.py]"
]
}
}
}~/.gemini/settings.json
{
"mcpServers": {
"unreal-bridge": {
"command": "python",
"args": [
"[mac_or_windows_format_path_to_unreal_mcp_client.py]"
]
}
}
}claude_desktop_config.json
{
"mcpServers": {
"unreal-bridge": {
"command": "python",
"args": [
"[mac_or_windows_format_path_to_unreal_mcp_client.py]"
]
}
}
}.trae/mcp.json
{
"mcpServers": {
"unreal-bridge": {
"command": "python",
"args": [
"[mac_or_windows_format_path_to_unreal_mcp_client.py]"
]
}
}
}