Unity-first MCP server for the live Aseprite editor (and headless batch): an AI agent draws in your running editor, one named undo per edit, with Unity .meta sprite export (named slices carry pivots), a project-convention art-QA sweep, isometric drawing primitives, and MCP resources +…
接入配置
选择客户端,复制配置,再按项目文档补齐环境变量。
claude mcp add aseprite-live -- uvx aseprite-live-mcp~/.codex/config.toml
[mcp_servers.aseprite-live]
command = "uvx"
args = ["aseprite-live-mcp"]
# codex mcp add aseprite-live -- uvx aseprite-live-mcp~/.cursor/mcp.json
{
"mcpServers": {
"aseprite-live": {
"command": "uvx",
"args": [
"aseprite-live-mcp"
]
}
}
}.vscode/mcp.json
{
"servers": {
"aseprite-live": {
"type": "stdio",
"command": "uvx",
"args": [
"aseprite-live-mcp"
]
}
}
}~/.gemini/settings.json
{
"mcpServers": {
"aseprite-live": {
"command": "uvx",
"args": [
"aseprite-live-mcp"
]
}
}
}claude_desktop_config.json
{
"mcpServers": {
"aseprite-live": {
"command": "uvx",
"args": [
"aseprite-live-mcp"
]
}
}
}.trae/mcp.json
{
"mcpServers": {
"aseprite-live": {
"command": "uvx",
"args": [
"aseprite-live-mcp"
]
}
}
}