Builds fictional worlds with Claude: taxonomies, linked entries, optional FAL-generated images and a navigable website.
Setup
Choose your client, copy the config, then fill in any required environment variables.
claude mcp add vibe-worldbuilding --env FAL_KEY='<FAL_KEY>' -- python3 ./vibe_worldbuilding_server.py~/.codex/config.toml
[mcp_servers.vibe-worldbuilding]
command = "python3"
args = ["./vibe_worldbuilding_server.py"]
env = { FAL_KEY = "<FAL_KEY>" }
# codex mcp add vibe-worldbuilding --env FAL_KEY='<FAL_KEY>' -- python3 ./vibe_worldbuilding_server.py~/.cursor/mcp.json
{
"mcpServers": {
"vibe-worldbuilding": {
"command": "python3",
"args": [
"./vibe_worldbuilding_server.py"
],
"env": {
"FAL_KEY": "<FAL_KEY>"
}
}
}
}.vscode/mcp.json
{
"servers": {
"vibe-worldbuilding": {
"type": "stdio",
"command": "python3",
"args": [
"./vibe_worldbuilding_server.py"
],
"env": {
"FAL_KEY": "<FAL_KEY>"
}
}
}
}~/.gemini/settings.json
{
"mcpServers": {
"vibe-worldbuilding": {
"command": "python3",
"args": [
"./vibe_worldbuilding_server.py"
],
"env": {
"FAL_KEY": "<FAL_KEY>"
}
}
}
}claude_desktop_config.json
{
"mcpServers": {
"vibe-worldbuilding": {
"command": "python3",
"args": [
"./vibe_worldbuilding_server.py"
],
"env": {
"FAL_KEY": "<FAL_KEY>"
}
}
}
}.trae/mcp.json
{
"mcpServers": {
"vibe-worldbuilding": {
"command": "python3",
"args": [
"./vibe_worldbuilding_server.py"
],
"env": {
"FAL_KEY": "<FAL_KEY>"
}
}
}
}Environment variables
FAL_KEY
Replace the placeholders with your own credentials and keep them out of version control.