One MCP server to inspect and mod any game, driven by an AI agent. Free open-core edition: engine auto-detection + native binary analysis/patching toolset. Local, offline, no telemetry.
Setup
Choose your client, copy the config, then fill in any required environment variables.
claude mcp add universal-game-modder -- npx -y universal-game-modder~/.codex/config.toml
[mcp_servers.universal-game-modder]
command = "npx"
args = ["-y", "universal-game-modder"]
# codex mcp add universal-game-modder -- npx -y universal-game-modder~/.cursor/mcp.json
{
"mcpServers": {
"universal-game-modder": {
"command": "npx",
"args": [
"-y",
"universal-game-modder"
]
}
}
}.vscode/mcp.json
{
"servers": {
"universal-game-modder": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"universal-game-modder"
]
}
}
}~/.gemini/settings.json
{
"mcpServers": {
"universal-game-modder": {
"command": "npx",
"args": [
"-y",
"universal-game-modder"
]
}
}
}claude_desktop_config.json
{
"mcpServers": {
"universal-game-modder": {
"command": "npx",
"args": [
"-y",
"universal-game-modder"
]
}
}
}.trae/mcp.json
{
"mcpServers": {
"universal-game-modder": {
"command": "npx",
"args": [
"-y",
"universal-game-modder"
]
}
}
}