Render Blender scenes on cloud GPUs from Claude Code, Codex and Cursor. MCP server + CLI, paid with Loopcut credits.
Setup
Choose your client, copy the config, then fill in any required environment variables.
claude mcp add loopcut --env LOOPCUT_API_KEY='<LOOPCUT_API_KEY>' -- uvx loopcut~/.codex/config.toml
[mcp_servers.loopcut]
command = "uvx"
args = ["loopcut"]
env = { LOOPCUT_API_KEY = "<LOOPCUT_API_KEY>" }
# codex mcp add loopcut --env LOOPCUT_API_KEY='<LOOPCUT_API_KEY>' -- uvx loopcut~/.cursor/mcp.json
{
"mcpServers": {
"loopcut": {
"command": "uvx",
"args": [
"loopcut"
],
"env": {
"LOOPCUT_API_KEY": "<LOOPCUT_API_KEY>"
}
}
}
}.vscode/mcp.json
{
"servers": {
"loopcut": {
"type": "stdio",
"command": "uvx",
"args": [
"loopcut"
],
"env": {
"LOOPCUT_API_KEY": "<LOOPCUT_API_KEY>"
}
}
}
}~/.gemini/settings.json
{
"mcpServers": {
"loopcut": {
"command": "uvx",
"args": [
"loopcut"
],
"env": {
"LOOPCUT_API_KEY": "<LOOPCUT_API_KEY>"
}
}
}
}claude_desktop_config.json
{
"mcpServers": {
"loopcut": {
"command": "uvx",
"args": [
"loopcut"
],
"env": {
"LOOPCUT_API_KEY": "<LOOPCUT_API_KEY>"
}
}
}
}.trae/mcp.json
{
"mcpServers": {
"loopcut": {
"command": "uvx",
"args": [
"loopcut"
],
"env": {
"LOOPCUT_API_KEY": "<LOOPCUT_API_KEY>"
}
}
}
}Environment variables
LOOPCUT_API_KEY
Replace the placeholders with your own credentials and keep them out of version control.