MCP server for Godot game engine integration — control the Godot editor with AI
Setup
Choose your client, copy the config, then fill in any required environment variables.
claude mcp add godot-tomyud1 -- npx -y godot-mcp-server~/.codex/config.toml
[mcp_servers.godot-tomyud1]
command = "npx"
args = ["-y", "godot-mcp-server"]
# codex mcp add godot-tomyud1 -- npx -y godot-mcp-server~/.cursor/mcp.json
{
"mcpServers": {
"godot-tomyud1": {
"command": "npx",
"args": [
"-y",
"godot-mcp-server"
]
}
}
}.vscode/mcp.json
{
"servers": {
"godot-tomyud1": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"godot-mcp-server"
]
}
}
}~/.gemini/settings.json
{
"mcpServers": {
"godot-tomyud1": {
"command": "npx",
"args": [
"-y",
"godot-mcp-server"
]
}
}
}claude_desktop_config.json
{
"mcpServers": {
"godot-tomyud1": {
"command": "npx",
"args": [
"-y",
"godot-mcp-server"
]
}
}
}.trae/mcp.json
{
"mcpServers": {
"godot-tomyud1": {
"command": "npx",
"args": [
"-y",
"godot-mcp-server"
]
}
}
}