Lean MCP feedback loop for Godot 4 — run, observe, interact, verify
Setup
Choose your client, copy the config, then fill in any required environment variables.
claude mcp add godot-agent-loop -- npx -y @beremaran/godot-agent-loop~/.codex/config.toml
[mcp_servers.godot-agent-loop]
command = "npx"
args = ["-y", "@beremaran/godot-agent-loop"]
# codex mcp add godot-agent-loop -- npx -y @beremaran/godot-agent-loop~/.cursor/mcp.json
{
"mcpServers": {
"godot-agent-loop": {
"command": "npx",
"args": [
"-y",
"@beremaran/godot-agent-loop"
]
}
}
}.vscode/mcp.json
{
"servers": {
"godot-agent-loop": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"@beremaran/godot-agent-loop"
]
}
}
}~/.gemini/settings.json
{
"mcpServers": {
"godot-agent-loop": {
"command": "npx",
"args": [
"-y",
"@beremaran/godot-agent-loop"
]
}
}
}claude_desktop_config.json
{
"mcpServers": {
"godot-agent-loop": {
"command": "npx",
"args": [
"-y",
"@beremaran/godot-agent-loop"
]
}
}
}.trae/mcp.json
{
"mcpServers": {
"godot-agent-loop": {
"command": "npx",
"args": [
"-y",
"@beremaran/godot-agent-loop"
]
}
}
}