A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.
Setup
Choose your client, copy the config, then fill in any required environment variables.
claude mcp add gdharness -- npx -y gdharness~/.codex/config.toml
[mcp_servers.gdharness]
command = "npx"
args = ["-y", "gdharness"]
# codex mcp add gdharness -- npx -y gdharness~/.cursor/mcp.json
{
"mcpServers": {
"gdharness": {
"command": "npx",
"args": [
"-y",
"gdharness"
]
}
}
}.vscode/mcp.json
{
"servers": {
"gdharness": {
"type": "stdio",
"command": "npx",
"args": [
"-y",
"gdharness"
]
}
}
}~/.gemini/settings.json
{
"mcpServers": {
"gdharness": {
"command": "npx",
"args": [
"-y",
"gdharness"
]
}
}
}claude_desktop_config.json
{
"mcpServers": {
"gdharness": {
"command": "npx",
"args": [
"-y",
"gdharness"
]
}
}
}.trae/mcp.json
{
"mcpServers": {
"gdharness": {
"command": "npx",
"args": [
"-y",
"gdharness"
]
}
}
}