The Most Advanced MCP Server for Unity Editor with execute_code, prompts/resources, input simulation, screenshots, and play mode automation.
Setup
Choose your client, copy the config, then fill in any required environment variables.
claude mcp add funplay-unity -- dnx funplay.unity.mcp --yes~/.codex/config.toml
[mcp_servers.funplay-unity]
command = "dnx"
args = ["funplay.unity.mcp", "--yes"]
# codex mcp add funplay-unity -- dnx funplay.unity.mcp --yes~/.cursor/mcp.json
{
"mcpServers": {
"funplay-unity": {
"command": "dnx",
"args": [
"funplay.unity.mcp",
"--yes"
]
}
}
}.vscode/mcp.json
{
"servers": {
"funplay-unity": {
"type": "stdio",
"command": "dnx",
"args": [
"funplay.unity.mcp",
"--yes"
]
}
}
}~/.gemini/settings.json
{
"mcpServers": {
"funplay-unity": {
"command": "dnx",
"args": [
"funplay.unity.mcp",
"--yes"
]
}
}
}claude_desktop_config.json
{
"mcpServers": {
"funplay-unity": {
"command": "dnx",
"args": [
"funplay.unity.mcp",
"--yes"
]
}
}
}.trae/mcp.json
{
"mcpServers": {
"funplay-unity": {
"command": "dnx",
"args": [
"funplay.unity.mcp",
"--yes"
]
}
}
}